Gameplay demo footage for hand drawn platform game

June 20th, 2010

Here is some recorded gameplay footage of the hand drawn cross-platform adventure game I am developing.

The drawing for the level shown in the video is shown in the previous post.

FIFA dont like Hawk eye goal line technology

June 7th, 2010

England cleary deserved the goal scored by Frank Lampard in the World Cup 2010 quarter final against Germany. This goal would have counted if FIFA had chosen to use Goal-line technology such as Hawk-Eye.

The International Football Association Board decided to rule out the introduction of goal-line technology for the foreseeable future on March 5th 2010. Read the rest of this entry »

Game level sketch coloured with homemade custom photoshop paint brushes

April 5th, 2010

I scanned in a rough drawing from my moleskin book – one I’m using as an environment game level in a platformer I’ve made.  It needed sprucing up a bit, so I made some simple custom pencil and paint brushes to assist in giving it more life!

Plants vs Zombies comes to iPhone and iPod Touch (and iPad)

February 14th, 2010

Finally!  After several short delays in 2009, and increasing excitement by many fans of the game – Plants vs Zombies is finally released in the iTunes store. This is going to be great on the iPad !

Plants Vs Zombies in the UK iTunes App store

Plants Vs Zombies in the UK iTunes App store

A superbly balanced easy-to-play-and-get-addicted-to tower defense / strategy game mixed with the expected polish from Popcap, masters of casual gameplay.


Plants vs Zombies on iPhone / iPod / iPad released February 15th 2010

Charismatic, colourful illustration style, amusing animations, fitting sound effects and Read the rest of this entry »

Two hovering grassy islands joined by a rope bridge

January 31st, 2010

Two hovering grassy islands floating in the air, and held together by twisty trees and a small rope bridge.

Drawing of twisted trees holding up grassy platforms

January 17th, 2010

Sketch of a hand drawn platform game level. Several small grass platforms are held up by a series of twisting trees. All the trees grow from the base of rocks and grass. Three striped blobs are perched on top of the upper most ledges.

Sketched drawing of an imaginary cave level and small castle turret on a grassy hill

January 16th, 2010

Quick drawing for a conceptual game level in the platform game I am creating. The cave area is quite difficult for the player to reach, but they will be rewarded for getting there.

Drawing of a small village of curly topped houses on top of grassy knolls

January 14th, 2010

A quick sketch drawing for a level in the platform game I’m developing. This level consists of various houses and odd-shaped buildings with spiral roofs and smoking chimney pots. I’ve also started adding these large and ancient Easter-egg type rocks that protrude from the ground in places.