This is a design in progress for Curve Agency.
Show your love on Dribbble if you like it!
I’ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I have been working on (whilst running the UK-based Drupal web design company Curve).
First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!). Some tweaks were needed, but this concept contains the basic ideas for puzzle mechanics within the level design.
After I was satisfied with the level design, I planned it out a little more accurately on an A4 piece of squared paper. Graph paper has too many squares. In fact it is worth getting hold of squared paper that is as feint as possible, so that there is more contrast with your drawn design. Read More
Dribbble is a closed invite designer and artists network. If you want to become a member, you need to register as a prospector, the wait until you are invited by an existing member. Makes it feel kind of exclusive and there are many arguments for and against this kind of closed system.
Anyway, I spent a few hours hunting around and found that Twitter is the best place to go if you want one “now!” rather than waiting around indefinitely for an invite. That’s what I did, and as soon as I got my Dribbble invite, I immediately got to work uploading a handful of designs. Here’s a snaphshot of my Dribbble profile page.
I like the way the Dribbble community works, and the site has a really clean, minimal feel. Plus, there are a lot of very talented individuals who inspire and motivate me to push myself and the Curve team a bit further when it comes down to designing for our clients and internal projects.
I spent last weekend and today putting together a short Halloween platform game. Collect the pumpkins, sweets (candy), cupcakes and find the keys to open the doors of the castle. Literally put together in 24 hours, and half of that time was spent drawing the game.
I’m preparing for my first half marathon, which is on 2nd October this year. I’m raising money for the Orphans in Need charity as part of this personal milestone.
Here is some recorded gameplay footage of the hand drawn 2D platformer adventure game (run and jump style) that I am developing. This is an early style test with no parallax scrolling yet – although that is a feature that now works. More screen captures, and some playable game demos coming soon.
The drawing for the level shown in the video is shown in the previous post.