Plants vs Zombies comes to iPhone and iPod Touch (and iPad)

February 14th, 2010

Finally!  After several short delays in 2009, and increasing excitement by many fans of the game – Plants vs Zombies is finally released in the iTunes store. This is going to be great on the iPad !

Plants Vs Zombies in the UK iTunes App store

Plants Vs Zombies in the UK iTunes App store

A superbly balanced easy-to-play-and-get-addicted-to tower defense / strategy game mixed with the expected polish from Popcap, masters of casual gameplay.


Plants vs Zombies on iPhone / iPod / iPad released February 15th 2010

Charismatic, colourful illustration style, amusing animations, fitting sound effects and Read the rest of this entry »

Two hovering grassy islands joined by a rope bridge

January 31st, 2010

Two hovering grassy islands floating in the air, and held together by twisty trees and a small rope bridge.

Drawing of twisted trees holding up grassy platforms

January 17th, 2010

Sketch of a hand drawn platform game level. Several small grass platforms are held up by a series of twisting trees. All the trees grow from the base of rocks and grass. Three striped blobs are perched on top of the upper most ledges.

Sketched drawing of an imaginary cave level and small castle turret on a grassy hill

January 16th, 2010

Quick drawing for a conceptual game level in the platform game I am creating. The cave area is quite difficult for the player to reach, but they will be rewarded for getting there.

Drawing of a small village of curly topped houses on top of grassy knolls

January 14th, 2010

A quick sketch drawing for a level in the platform game I’m developing. This level consists of various houses and odd-shaped buildings with spiral roofs and smoking chimney pots. I’ve also started adding these large and ancient Easter-egg type rocks that protrude from the ground in places.

Drawing of village made of trees, roots and crooked houses

January 12th, 2010

A small sketch for part of a platform game level. Incorporates a quirky and crooked smoking village built on the tops of gnarled roots and tree-like structures.

Hand drawn organic game level design for side scrolling platformer

January 11th, 2010

Zoomed close up 2 of a handdrawn platform game level by Peter McClory

I’ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I am working on in my spare time.

First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!).  Some tweaks were needed, but this concept contains the basic ideas for puzzle-y elements in the level design.

Biro sketched level design by Peter McClory

After I was satisfied with the level design, I planned it out a little more accurately on squared paper. Read the rest of this entry »

Drawing of a curly-topped building on grassy ledges

January 10th, 2010

A drawing of a small floating island with a large curly-topped building and a small house perched on top of grassy ledges, held together by rocks and wooden stilts.