I’ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I am working on in my spare time.
First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!). Some tweaks were needed, but this concept contains the basic ideas for puzzle-y elements in the level design.
After I was satisfied with the level design, I planned it out a little more accurately on squared paper. This ensured that the player character could make certain jumps up platforms, and across gaps. I don’t want to player to find it either impossible or nearly impossible to access certain areas, unless that is intentionally part of the level design.
The draft level was adjusted in places on squared paper, then tested in the game engine, playing with the character to ensure that the various areas were the right height and widths etc. This squared paper version was then photocopied for use as a template when drawing the final level.
The final level was drawn using tracing paper, masked to a photocopy of the squared level drawing, so that there was an accurate guide for where the platforms, walls and ceilings should be placed.
The drawing was done starting at the top-right of the image, across and downwards, to minimise smudging. The rough details were placed with 2B pencil, and then filled in with extra detail over the course of the drawing.
I’ll put either a playable demo, or video of this level up soon.






2 Comments
hi pete
i desperately need some advice on game level design. please email me on gregsie74@yahoo.com. i couldnt find your email address on here. thanks,greg
it is great! good luck!