Here is some recorded gameplay footage of the hand drawn 2D platformer adventure game (run and jump style) that I am developing. This is an early style test with no parallax scrolling yet – although that is a feature that now works. More screen captures, and some playable game demos coming soon.
The drawing for the level shown in the video is shown in the previous post.
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7 Comments
i love this. i have recently finished playing “Coma” which was an art platform. im very excited to see the finished product.
Oooh, shiny.
Consider making the camera more fluid in the Y direction…to me it feels nauseously jerky. I had good results with a camera that follows the character at a speed proportional to its distance from the camera, i.e.
this->velocity.y = ( goalY – this->position.y ) * FOLLOWING_CONSTANT;
This is absolutely fantastic! I can’t wait to see more.
wow… cool i stumbled apon your blog by random chance and i must say that i find your work incredible.
ive noticed that your drawing style (and preferance for floating islands) is starlingly similar to my own (thogh yours is much better)
anyway i look foreward to seeing more of this awsome looking platformer in the near future.
Yes I agree this needs a bit of work – thanks for the tip.
Thanks
more coming very soon!
Great – glad you like – send me a link to some of your stuff – I’d love to check it out.