Gameplay demo footage for hand drawn platform game

Here is some recorded gameplay footage of the hand drawn 2D platformer adventure game (run and jump style) that I am developing. This is an early style test with no parallax scrolling yet – although that is a feature that now works. More screen captures, and some playable game demos coming soon.

The drawing for the level shown in the video is shown in the previous post.

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7 Comments

  1. Posted July 9, 2010 at 14:43 | Permalink

    i love this. i have recently finished playing “Coma” which was an art platform. im very excited to see the finished product.

  2. Posted July 19, 2010 at 18:39 | Permalink

    Oooh, shiny.

    Consider making the camera more fluid in the Y direction…to me it feels nauseously jerky. I had good results with a camera that follows the character at a speed proportional to its distance from the camera, i.e.

    this->velocity.y = ( goalY – this->position.y ) * FOLLOWING_CONSTANT;

  3. Rob Cozzens
    Posted September 18, 2010 at 01:47 | Permalink

    This is absolutely fantastic! I can’t wait to see more.

  4. excusablegold
    Posted October 21, 2010 at 09:54 | Permalink

    wow… cool i stumbled apon your blog by random chance and i must say that i find your work incredible.

    ive noticed that your drawing style (and preferance for floating islands) is starlingly similar to my own (thogh yours is much better)

    anyway i look foreward to seeing more of this awsome looking platformer in the near future.

  5. Posted October 21, 2010 at 17:22 | Permalink

    Yes I agree this needs a bit of work – thanks for the tip.

  6. Posted October 21, 2010 at 17:22 | Permalink

    Thanks :) more coming very soon!

  7. Posted October 21, 2010 at 17:23 | Permalink

    Great – glad you like – send me a link to some of your stuff – I’d love to check it out.

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