Hand drawn 2D platform game level design process tutorial

Zoomed close up 2 of a handdrawn platform game level by Peter McClory

I’ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I have been working on (whilst running the UK-based Drupal web design company Curve).

First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!).  Some tweaks were needed, but this concept contains the basic ideas for puzzle mechanics within the level design.

Biro sketched level design by Peter McClory

After I was satisfied with the level design, I planned it out a little more accurately on an A4 piece of squared paper. Graph paper has too many squares. In fact it is worth getting hold of squared paper that is as feint as possible, so that there is more contrast with your drawn design. This step helps to ensure that the player character can make certain jumps up to platforms, and across gaps.  You don’t want to player to find it either impossible or nearly impossible to access certain areas, unless that is intentionally part of the level design.

Draft level design on squared paper by Peter McClory

The draft level was adjusted in places on squared paper, then tested in the game engine, playing with the character to ensure that the various areas were the right height and widths etc.  This squared paper version was then photocopied for use as a template when drawing the final level.

The final level was drawn using tracing paper, masked to a photocopy of the squared level drawing, so that there was an accurate guide for where the platforms, walls and ceilings should be placed.

Zoomed close up of a handdrawn platform game level by Peter McClory

Zoomed close up 3 of a handdrawn platform game level by Peter McClory

The drawing was done starting at the top-right of the image, across and downwards, to minimise smudging.  The rough details were placed with 2B pencil, and then filled in with extra detail over the course of the drawing.

Complex hand drawn game level by Peter McClory

I have got a playable demo of thifor and I’ll pop it on here shortly. In the meantime, here is a short video of a different level from another post.

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2 Comments

  1. greg
    Posted April 21, 2010 at 20:13 | Permalink

    hi pete

    i desperately need some advice on game level design. please email me on gregsie74@yahoo.com. i couldnt find your email address on here. thanks,greg

  2. Vitalik
    Posted August 7, 2010 at 15:38 | Permalink

    it is great! good luck!

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