I scanned in a rough drawing from my moleskin book – one I’m using as an environment game level in a demo platform game I designed and developed a few years ago. It needed sprucing up a bit, so I made some simple custom pencil and paint brushes to assist in giving it more life. […]
Author Archives: Pete
Hand drawn 2D platform game level design process tutorial
First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!). Some tweaks were needed, but this concept contains the basic ideas for puzzle mechanics within the level design. After I was satisfied with the level design, I […]
Street Painting (Chalk Drawing) in Florence, Italy
Street painting is an experience I recommend to anyone and everyone. It is good exercise, most certainly gives you good practice at taking criticism. It is also a great opportunity to work quickly, at a large scale and under pressure, because you have to wash and scub it all away before midnight (or you turn […]
Freely Playable Scrolling Platform Game with Experimental Mouseclick Control
Here you can play the latest version of an experimental free scrolling platform game I’m developing in Adobe Director. The simple platforms are just place holders to test out collisions and scrolling. Screen-shot of this playable prototype demo level from the scrolling platform game project Other versions based on this platform game engine will be […]
Saving user data with SetPref() and GetPref(). File location saved with Lingo in Adobe Director 11
If you are using Adobe Director to create applications or games, or anything at all that has a need for the user to save and load data, you are most likely going to want to use the SetPref() and GetPref() commands. These commands don’t need a separate plugin and they are also Shockwave safe. There […]
(Director Shockwave) Scrolling Platform Game Engine in Development Using Lingo.
This is the first playable prototype of a free side-scrolling platform game I am developing using Adobe Director. Everything is in early stages of development. The graphical environment elements in the initial playable prototypes are just place-holders for testing out controls, collisions, scrolling and other fundamentals. Playable demo platform game level made in Adobe Director […]