Here is some recorded gameplay footage of the hand drawn cross-platform adventure game I am developing.
The drawing for the level shown in the video is shown in the previous post.
Archive for the ‘Art’ Category
Gameplay demo footage for hand drawn platform game
Sunday, June 20th, 2010Game level sketch coloured with homemade custom photoshop paint brushes
Monday, April 5th, 2010I scanned in a rough drawing from my moleskin book – one I’m using as an environment game level in a platformer I’ve made. It needed sprucing up a bit, so I made some simple custom pencil and paint brushes to assist in giving it more life!
- Pencil drawn platform game level
- Coloured platform game level
Two hovering grassy islands joined by a rope bridge
Sunday, January 31st, 2010Two hovering grassy islands floating in the air, and held together by twisty trees and a small rope bridge.
Drawing of twisted trees holding up grassy platforms
Sunday, January 17th, 2010![]()
Sketch of a hand drawn platform game level. Several small grass platforms are held up by a series of twisting trees. All the trees grow from the base of rocks and grass. Three striped blobs are perched on top of the upper most ledges.
Sketched drawing of an imaginary cave level and small castle turret on a grassy hill
Saturday, January 16th, 2010Quick drawing for a conceptual game level in the platform game I am creating. The cave area is quite difficult for the player to reach, but they will be rewarded for getting there.
Drawing of a small village of curly topped houses on top of grassy knolls
Thursday, January 14th, 2010A quick sketch drawing for a level in the platform game I’m developing. This level consists of various houses and odd-shaped buildings with spiral roofs and smoking chimney pots. I’ve also started adding these large and ancient Easter-egg type rocks that protrude from the ground in places.
Drawing of village made of trees, roots and crooked houses
Tuesday, January 12th, 2010A small sketch for part of a platform game level. Incorporates a quirky and crooked smoking village built on the tops of gnarled roots and tree-like structures.
Hand drawn organic game level design for side scrolling platformer
Monday, January 11th, 2010I’ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I am working on in my spare time.
First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!). Some tweaks were needed, but this concept contains the basic ideas for puzzle-y elements in the level design.
After I was satisfied with the level design, I planned it out a little more accurately on squared paper. (more…)



