Archive for the ‘Art’ Category

Gameplay demo footage for hand drawn platform game

Sunday, June 20th, 2010

Here is some recorded gameplay footage of the hand drawn cross-platform adventure game I am developing.

The drawing for the level shown in the video is shown in the previous post.

Game level sketch coloured with homemade custom photoshop paint brushes

Monday, April 5th, 2010

I scanned in a rough drawing from my moleskin book – one I’m using as an environment game level in a platformer I’ve made.  It needed sprucing up a bit, so I made some simple custom pencil and paint brushes to assist in giving it more life!

Two hovering grassy islands joined by a rope bridge

Sunday, January 31st, 2010

Two hovering grassy islands floating in the air, and held together by twisty trees and a small rope bridge.

Drawing of twisted trees holding up grassy platforms

Sunday, January 17th, 2010

Sketch of a hand drawn platform game level. Several small grass platforms are held up by a series of twisting trees. All the trees grow from the base of rocks and grass. Three striped blobs are perched on top of the upper most ledges.

Sketched drawing of an imaginary cave level and small castle turret on a grassy hill

Saturday, January 16th, 2010

Quick drawing for a conceptual game level in the platform game I am creating. The cave area is quite difficult for the player to reach, but they will be rewarded for getting there.

Drawing of a small village of curly topped houses on top of grassy knolls

Thursday, January 14th, 2010

A quick sketch drawing for a level in the platform game I’m developing. This level consists of various houses and odd-shaped buildings with spiral roofs and smoking chimney pots. I’ve also started adding these large and ancient Easter-egg type rocks that protrude from the ground in places.

Drawing of village made of trees, roots and crooked houses

Tuesday, January 12th, 2010

A small sketch for part of a platform game level. Incorporates a quirky and crooked smoking village built on the tops of gnarled roots and tree-like structures.

Hand drawn organic game level design for side scrolling platformer

Monday, January 11th, 2010

Zoomed close up 2 of a handdrawn platform game level by Peter McClory

I’ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I am working on in my spare time.

First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!).  Some tweaks were needed, but this concept contains the basic ideas for puzzle-y elements in the level design.

Biro sketched level design by Peter McClory

After I was satisfied with the level design, I planned it out a little more accurately on squared paper. (more…)