Here is some recorded gameplay footage of the hand drawn cross-platform adventure game I am developing.
The drawing for the level shown in the video is shown in the previous post.
Archive for the ‘Games’ Category
Gameplay demo footage for hand drawn platform game
Sunday, June 20th, 2010FIFA dont like Hawk eye goal line technology
Monday, June 7th, 2010England cleary deserved the goal scored by Frank Lampard in the World Cup 2010 quarter final against Germany. This goal would have counted if FIFA had chosen to use Goal-line technology such as Hawk-Eye.
The International Football Association Board decided to rule out the introduction of goal-line technology for the foreseeable future on March 5th 2010. (more…)
Game level sketch coloured with homemade custom photoshop paint brushes
Monday, April 5th, 2010I scanned in a rough drawing from my moleskin book – one I’m using as an environment game level in a platformer I’ve made. It needed sprucing up a bit, so I made some simple custom pencil and paint brushes to assist in giving it more life!
- Pencil drawn platform game level
- Coloured platform game level
Plants vs Zombies comes to iPhone and iPod Touch (and iPad)
Sunday, February 14th, 2010Finally! After several short delays in 2009, and increasing excitement by many fans of the game – Plants vs Zombies is finally released in the iTunes store. This is going to be great on the iPad !
A superbly balanced easy-to-play-and-get-addicted-to tower defense / strategy game mixed with the expected polish from Popcap, masters of casual gameplay.
Plants vs Zombies on iPhone / iPod / iPad released February 15th 2010
Charismatic, colourful illustration style, amusing animations, fitting sound effects and (more…)
Hand drawn organic game level design for side scrolling platformer
Monday, January 11th, 2010I’ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I am working on in my spare time.
First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!). Some tweaks were needed, but this concept contains the basic ideas for puzzle-y elements in the level design.
After I was satisfied with the level design, I planned it out a little more accurately on squared paper. (more…)
Braid – New Puzzle Platform Adventure Game for Xbox Live Arcade (not another shooter!)
Tuesday, July 1st, 2008Braid is an XBLA (Xbox Live Arcade) puzzle platform adventure game, official release date 6th August 2008 on Xbox Live Arcade.
At first, and from the screen-shot below, Braid appears to be similar to any other platform game, with no apparent difference other than the look of the graphics.

Braid – Puzzle platform adventure game for XBLA – Screenshot 1
However, the game revolves around puzzle-solving largely by using the innovative ability of the player to rewind time at any point – even after dying. In fact, for reasons initially unexplained, the first world which the player encounters, is World 2. (more…)
Fez Game, (GDC Design Innovation Award Winner), Post-modern 3D 8bit style Platformer for PC
Thursday, May 8th, 2008Fez is an upcoming 2D and 3D PC Platform-Adventure game with a post-modern 8-bit style. The game is developed by independent game developer Kokoromi.
The unbelievably cute and cool character, Gomez, is 2D and the environment which you have to navigate can be twisted between 2D and 3D.

Fez – 2D and 3D PC Platformer Gameplay Screenshot 1
If all this doesn’t make complete sense to you, read on and then watch the Fez gameplay footage video from GDC 2008, and all will become clear. It may seem like any other platform game, but keep watching it to see the surprise innovation. (more…)
Original Super Mario Bros World 1-1 Demo Level made in Adobe Director
Monday, April 21st, 2008The original Super Mario Bros World 1-1 was used in this free playable game level (below). I’m using a wide variety of graphics to test out a multi-scrolling platform game engine I’m developing in Adobe Director.
This is a work in progress. New and different versions of the game will be posted when they are finished, visually documenting the development progress. All previous versions can be played for free in the Game Project section.

Playable demo of Super Mario Bros 1-1 scrolling platform game level made in Adobe Director
Play this demo game level for free… (more…)




