Archive for the ‘Games’ Category

Plants vs Zombies comes to iPhone and iPod Touch (and iPad)

Sunday, February 14th, 2010

Finally!  After several short delays in 2009, and increasing excitement by many fans of the game – Plants vs Zombies is finally released in the iTunes store. This is going to be great on the iPad !

Plants Vs Zombies in the UK iTunes App store

Plants Vs Zombies in the UK iTunes App store

A superbly balanced easy-to-play-and-get-addicted-to tower defense / strategy game mixed with the expected polish from Popcap, masters of casual gameplay.


Plants vs Zombies on iPhone / iPod / iPad released February 15th 2010

Charismatic, colourful illustration style, amusing animations, fitting sound effects and (more…)

Hand drawn organic game level design for side scrolling platformer

Monday, January 11th, 2010

Zoomed close up 2 of a handdrawn platform game level by Peter McClory

I’ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I am working on in my spare time.

First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!).  Some tweaks were needed, but this concept contains the basic ideas for puzzle-y elements in the level design.

Biro sketched level design by Peter McClory

After I was satisfied with the level design, I planned it out a little more accurately on squared paper. (more…)

Braid – New Puzzle Platform Adventure Game for Xbox Live Arcade (not another shooter!)

Tuesday, July 1st, 2008

Braid is an XBLA (Xbox Live Arcade) puzzle platform adventure game, official release date 6th August 2008 on Xbox Live Arcade.

At first, and from the screen-shot below, Braid appears to be similar to any other platform game, with no apparent difference other than the look of the graphics.

Braid - Puzzle platform adventure game for XBLA - Screenshot 1

Braid – Puzzle platform adventure game for XBLA – Screenshot 1

However, the game revolves around puzzle-solving largely by using the innovative ability of the player to rewind time at any point – even after dying. In fact, for reasons initially unexplained, the first world which the player encounters, is World 2. (more…)

Fez Game, (GDC Design Innovation Award Winner), Post-modern 3D 8bit style Platformer for PC

Thursday, May 8th, 2008

Fez is an upcoming 2D and 3D PC Platform-Adventure game with a post-modern 8-bit style. The game is developed by independent game developer Kokoromi.

The unbelievably cute and cool character, Gomez, is 2D and the environment which you have to navigate can be twisted between 2D and 3D.

Fez - 2D and 3D PC Platformer Gameplay Screenshot 1

Fez – 2D and 3D PC Platformer Gameplay Screenshot 1

If all this doesn’t make complete sense to you, read on and then watch the Fez gameplay footage video from GDC 2008, and all will become clear. It may seem like any other platform game, but keep watching it to see the surprise innovation. (more…)

Original Super Mario Bros World 1-1 Demo Level made in Adobe Director

Monday, April 21st, 2008

The original Super Mario Bros World 1-1 was used in this free playable game level (below). I’m using a wide variety of graphics to test out a multi-scrolling platform game engine I’m developing in Adobe Director.

This is a work in progress. New and different versions of the game will be posted when they are finished, visually documenting the development progress. All previous versions can be played for free in the Game Project section.

Playable demo of Super Mario Bros 1-1 scrolling platform game level made in Adobe Director

Playable demo of Super Mario Bros 1-1 scrolling platform game level made in Adobe Director

Play this demo game level for free… (more…)

Freely Playable Scrolling Platform Game with Experimental Mouseclick Control

Wednesday, April 9th, 2008

Here you can play the latest version of an experimental free scrolling platform game I’m developing in Adobe Director.

The simple platforms are just place holders to test out collisions and scrolling.

Playable prototype demo level of scrolling platform game engine made in Adobe Director

Screen-shot of this playable prototype demo level from the scrolling platform game project

(more…)

Experimental Art Games and Interactive Toys

Saturday, April 5th, 2008

Here are a few videos of original games that stray from the mundane, with some toppling over into a meaningful world of interactive experimental artworks… something that is gradually picking up pace in the game development field.

Crayon Physics Deluxe

This trend is due to the recent mass popularity of ‘casual games’ through both mobile devices and also (more…)

(Director Shockwave) Scrolling Platform Game Engine in Development Using Lingo.

Friday, April 4th, 2008

This is the first playable prototype of a free side-scrolling platform game I am developing using Adobe Director.

Everything is in early stages of development. The graphical environment elements in the initial playable prototypes are just place-holders for testing out controls, collisions, scrolling and other fundamentals.

Screen shot from prototype shockwave platform game level by Peter McClory

Playable demo platform game level made in Adobe Director by Peter McClory

You will need the (free) Adobe Shockwave Player (similar to Flash and made by the same people) plugin to play it in your web browser.

I’m developing much larger levels with far more elements and animation. I’ll post a playable level soon, but for now you’ll just have to hold on for this update which will include a much larger explorable world, acoustic music and sfx, and puzzle-solving elements.

You can play some of the prototypes for free on the Game Project pages.