Category Archives: Zbrush

How to Navigate the 3D Workspace in Zbrush page 2

The Zbrush 3D navigation techniques are optimized for use with a graphics tablet (eg Wacom Intuos – my personal favorite). >> Press the pen down and drag on the blank canvas to rotate your mesh. >> Whilst rotating, try holding down Shift key to snap to the nearest orthographic view (top, side, front etc). >> [...]

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Zbrush Interface and Optimization Essentials Tutorial Page 5

The next part of customising the interface involves placing buttons in more immediately accessible places within the interface – above the blank canvas. >> Expand the docked Transform> panel. Hold down Ctrl key and click-drag the Std button to somewhere above the blank canvas, just to the right of the DrawSize and FocalShift sliders. >> [...]

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Zbrush Interface and Optimization Essentials Tutorial Page 4

There are so-called Dividers at the left and right sides of the screen. These can be clicked to expand or contract the panels. >> Expand the left-hand Divider by clicking on the arrows. >> Expand the Tool> menu by positioning the cursor over the Tool> tab. >> Move the cursor over the tiny circle indicated [...]

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Zbrush Interface and Optimization Essentials Tutorial Page 3

>> Expand the Preferences>Mem> submenu. The Preferences>Mem> submenu is the most dangerous to tamper with, but can also give you significant increases in speed when dealing with millions of polygons. >> On a machine with 2GB of RAM, change the CompactMemory slider to 1536MB, leaving a generous 512MB of RAM left for other applications that [...]

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Zbrush Interface and Optimization Essentials Tutorial Page 2

>> Click the Standard small button on. Have a look at the Preferences> menu. There is a fair amount of submenus in here that can have a significant effect on your workflow in Zbrush. Be careful not to fiddle around with things that you do not understand in this menu. Various submenus have memory and [...]

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Zbrush Basic and Essential Interface Customization and Optimization

This tutorial and others freely available on www.PeterMcClory.com have been written for you to easily follow the key processes, from Interface Essentials to 3D modeling, to texturing, to Exporting Displacement Maps in Zbrush. I would really like to know what you think of the tutorial. Suggestions, corrections, any feedback you can give will be useful [...]

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