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	<title>Comments for Peter McClory</title>
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	<link>http://petermcclory.com</link>
	<description>Hand drawn game design, web design and artwork</description>
	<lastBuildDate>Mon, 05 Sep 2011 15:57:05 +0000</lastBuildDate>
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		<title>Comment on Artwork by Peter McClory by Pete</title>
		<link>http://petermcclory.com/portfolio/comment-page-1/#comment-24055</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Mon, 05 Sep 2011 15:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.petermcclory.com/?page_id=36#comment-24055</guid>
		<description>Thanks yes of course you can.  Tell me what you need and I&#039;ll send some images through :)</description>
		<content:encoded><![CDATA[<p>Thanks yes of course you can.  Tell me what you need and I&#8217;ll send some images through <img src='http://petermcclory.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Halloween platform adventure game made over a weekend by Gotak</title>
		<link>http://petermcclory.com/2010/10/halloween-platform-adventure-game-made-over-a-weekend/comment-page-1/#comment-24030</link>
		<dc:creator>Gotak</dc:creator>
		<pubDate>Mon, 04 Jul 2011 19:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://petermcclory.com/?p=346#comment-24030</guid>
		<description>Very cool. I like the idea of using the layers and invisible collison detection instead of the usual tile system.

I would love to see the engine. :)</description>
		<content:encoded><![CDATA[<p>Very cool. I like the idea of using the layers and invisible collison detection instead of the usual tile system.</p>
<p>I would love to see the engine. <img src='http://petermcclory.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Artwork by Peter McClory by George Munger</title>
		<link>http://petermcclory.com/portfolio/comment-page-1/#comment-23359</link>
		<dc:creator>George Munger</dc:creator>
		<pubDate>Fri, 29 Apr 2011 02:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.petermcclory.com/?page_id=36#comment-23359</guid>
		<description>I saw the logo you did for Tank&#039;s Green Stuff.  The tree is animated and well done.

I am looking for something that would depict the type of healing I practice.  The name of my (soon to be) company is Living Plant Medicine.  I am a practioner of Asian Medicine and Herbology, Acupuncture, etc., (Recent grad) and hold a Masters of Science in Oriental Medicine.  However, my focus is in the plants and herbs themselves.  They are incredibly aware and I believe they can be induced to naturally modify their genetic structure to mitigate external pathogens.  Don&#039;t worry, I won&#039;t digress into this.
If you have some art that would fit this type of Plant Medicine presentation, I would be very interested in seeing it.  NOTE:  Do not draw anything.  I am on a very limited budget for a while.  I would also be interested in an animated character that I could use.

Thanks to you for your time and congratulations on the great job you did on Tank&#039;s tree.

Sincerely,

George Munger, MSOM</description>
		<content:encoded><![CDATA[<p>I saw the logo you did for Tank&#8217;s Green Stuff.  The tree is animated and well done.</p>
<p>I am looking for something that would depict the type of healing I practice.  The name of my (soon to be) company is Living Plant Medicine.  I am a practioner of Asian Medicine and Herbology, Acupuncture, etc., (Recent grad) and hold a Masters of Science in Oriental Medicine.  However, my focus is in the plants and herbs themselves.  They are incredibly aware and I believe they can be induced to naturally modify their genetic structure to mitigate external pathogens.  Don&#8217;t worry, I won&#8217;t digress into this.<br />
If you have some art that would fit this type of Plant Medicine presentation, I would be very interested in seeing it.  NOTE:  Do not draw anything.  I am on a very limited budget for a while.  I would also be interested in an animated character that I could use.</p>
<p>Thanks to you for your time and congratulations on the great job you did on Tank&#8217;s tree.</p>
<p>Sincerely,</p>
<p>George Munger, MSOM</p>
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		<title>Comment on Drawings of imaginary trees and natural structures by Anonymous</title>
		<link>http://petermcclory.com/2010/01/drawings-of-imaginary-trees-and-natural-structures-2/comment-page-1/#comment-22896</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 10 Mar 2011 19:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://petermcclory.com/blog/drawings-of-imaginary-trees-and-natural-structures-2#comment-22896</guid>
		<description>your art work is amazing and really inspiring (:</description>
		<content:encoded><![CDATA[<p>your art work is amazing and really inspiring (:</p>
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		<title>Comment on Halloween platform adventure game made over a weekend by vazor</title>
		<link>http://petermcclory.com/2010/10/halloween-platform-adventure-game-made-over-a-weekend/comment-page-1/#comment-22732</link>
		<dc:creator>vazor</dc:creator>
		<pubDate>Sun, 13 Feb 2011 02:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://petermcclory.com/?p=346#comment-22732</guid>
		<description>Held my attention until the very end.  I think I got a perfect score.  :)  Not really experimental but good work completing a full game.</description>
		<content:encoded><![CDATA[<p>Held my attention until the very end.  I think I got a perfect score.  <img src='http://petermcclory.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Not really experimental but good work completing a full game.</p>
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		<title>Comment on Colossal Squid, Bigger than the Giant Squid. Largest Eyes in the Animal Kingdom by Jahn</title>
		<link>http://petermcclory.com/2008/03/colossal-squid-largest-eyes/comment-page-1/#comment-22687</link>
		<dc:creator>Jahn</dc:creator>
		<pubDate>Sun, 06 Feb 2011 23:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.petermcclory.com/colossal-squid-largest-eyes#comment-22687</guid>
		<description>RELEASE THE COLOSSAL SQUID!</description>
		<content:encoded><![CDATA[<p>RELEASE THE COLOSSAL SQUID!</p>
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		<title>Comment on Colossal Squid, Bigger than the Giant Squid. Largest Eyes in the Animal Kingdom by netwrok</title>
		<link>http://petermcclory.com/2008/03/colossal-squid-largest-eyes/comment-page-1/#comment-22686</link>
		<dc:creator>netwrok</dc:creator>
		<pubDate>Sun, 06 Feb 2011 19:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.petermcclory.com/colossal-squid-largest-eyes#comment-22686</guid>
		<description>amazing creatures!</description>
		<content:encoded><![CDATA[<p>amazing creatures!</p>
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		<title>Comment on Free, thought provoking and inspiring 2D indie platformers you can play now. by Pete</title>
		<link>http://petermcclory.com/free-playable-2d-indie-platform-games/comment-page-1/#comment-22249</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Sat, 04 Dec 2010 20:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://petermcclory.com/#comment-22249</guid>
		<description>Yes Coma is worth adding in - I&#039;ll pop it on as a post with a big update soon.</description>
		<content:encoded><![CDATA[<p>Yes Coma is worth adding in &#8211; I&#8217;ll pop it on as a post with a big update soon.</p>
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		<title>Comment on Free, thought provoking and inspiring 2D indie platformers you can play now. by Yuriko Estrin</title>
		<link>http://petermcclory.com/free-playable-2d-indie-platform-games/comment-page-1/#comment-22234</link>
		<dc:creator>Yuriko Estrin</dc:creator>
		<pubDate>Wed, 01 Dec 2010 12:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://petermcclory.com/#comment-22234</guid>
		<description>Wonderful stuff=D  I am going to need a good amout of time to toy with your site.</description>
		<content:encoded><![CDATA[<p>Wonderful stuff=D  I am going to need a good amout of time to toy with your site.</p>
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		<title>Comment on Free, thought provoking and inspiring 2D indie platformers you can play now. by Anonymous</title>
		<link>http://petermcclory.com/free-playable-2d-indie-platform-games/comment-page-1/#comment-22191</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 23 Nov 2010 03:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://petermcclory.com/#comment-22191</guid>
		<description>armorgames.com/play/6286/coma

I&#039;m not sure if this counts or if you&#039;ve looked at it before, but it is very inspiring.</description>
		<content:encoded><![CDATA[<p>armorgames.com/play/6286/coma</p>
<p>I&#8217;m not sure if this counts or if you&#8217;ve looked at it before, but it is very inspiring.</p>
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		<title>Comment on Halloween platform adventure game made over a weekend by Pete</title>
		<link>http://petermcclory.com/2010/10/halloween-platform-adventure-game-made-over-a-weekend/comment-page-1/#comment-22159</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Tue, 16 Nov 2010 12:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://petermcclory.com/?p=346#comment-22159</guid>
		<description>Yes it is not tile-based like most 2D platform games.  I developed a user-friendly 2D platform game engine from scratch (I&#039;m currently porting this over to AS3).

Basically there is a large background, invisible 2-colour bitmap layers for the walls, platforms, and ceilings collision detection, and then a foreground layer for imagery in front of the character (this is unused in the halloween level).  All of the layers are sliced up exactly the same amount into smaller blocks, the size can be customised and is usually about 250px square or thereabouts.

I&#039;d love help from AS3 programmers, as I don&#039;t have much time on my hands!

Hope that helps, but if it doesn&#039;t make much sense, I&#039;m writing a full article on exactly how it all works.  Check back soon!</description>
		<content:encoded><![CDATA[<p>Yes it is not tile-based like most 2D platform games.  I developed a user-friendly 2D platform game engine from scratch (I&#8217;m currently porting this over to AS3).</p>
<p>Basically there is a large background, invisible 2-colour bitmap layers for the walls, platforms, and ceilings collision detection, and then a foreground layer for imagery in front of the character (this is unused in the halloween level).  All of the layers are sliced up exactly the same amount into smaller blocks, the size can be customised and is usually about 250px square or thereabouts.</p>
<p>I&#8217;d love help from AS3 programmers, as I don&#8217;t have much time on my hands!</p>
<p>Hope that helps, but if it doesn&#8217;t make much sense, I&#8217;m writing a full article on exactly how it all works.  Check back soon!</p>
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		<title>Comment on Halloween platform adventure game made over a weekend by stahlmanDesign</title>
		<link>http://petermcclory.com/2010/10/halloween-platform-adventure-game-made-over-a-weekend/comment-page-1/#comment-22152</link>
		<dc:creator>stahlmanDesign</dc:creator>
		<pubDate>Mon, 15 Nov 2010 05:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://petermcclory.com/?p=346#comment-22152</guid>
		<description>I see you&#039;re not using tiles on your hand-drawn game, so it must be vectors drawn invisibly on top of your drawing. Looks like you are using a physics engine too. What platform/framework are you using? I&#039;m working on a massive tile-based game, but always wanted to just use the drawings as art, but for iPad it would be take too much memory.</description>
		<content:encoded><![CDATA[<p>I see you&#8217;re not using tiles on your hand-drawn game, so it must be vectors drawn invisibly on top of your drawing. Looks like you are using a physics engine too. What platform/framework are you using? I&#8217;m working on a massive tile-based game, but always wanted to just use the drawings as art, but for iPad it would be take too much memory.</p>
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