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<channel>
	<title>Peter McClory // Artwork and Games</title>
	<atom:link href="http://petermcclory.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://petermcclory.com</link>
	<description>Original creative experiments, with a small injection of randomness</description>
	<lastBuildDate>Mon, 15 Feb 2010 12:21:00 +0000</lastBuildDate>
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			<item>
		<title>Plants vs Zombies comes to iPhone and iPod Touch (and iPad)</title>
		<link>http://petermcclory.com/2010/02/plants-vs-zombies-comes-to-iphone-and-ipod-touch-and-ipad/</link>
		<comments>http://petermcclory.com/2010/02/plants-vs-zombies-comes-to-iphone-and-ipod-touch-and-ipad/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 10:45:35 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=305</guid>
		<description><![CDATA[Finally!  After several short delays in 2009, and increasing excitement by many fans of the game &#8211; Plants vs Zombies is finally released in the iTunes store.  This is going to be great on the iPad !
A superbly balanced easy-to-play-and-get-addicted-to tower defense / strategy game mixed with the expected polish from Popcap, masters of [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a  href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F02%2Fplants-vs-zombies-comes-to-iphone-and-ipod-touch-and-ipad%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F02%2Fplants-vs-zombies-comes-to-iphone-and-ipod-touch-and-ipad%2F" height="61" width="51" /></a></div><p>Finally!  After several short delays in 2009, and increasing excitement by many fans of the game &#8211; Plants vs Zombies is finally released in the iTunes store.  This is going to be great on the iPad !</p>
<div id="attachment_316" class="wp-caption aligncenter" style="width: 310px"><a  href="http://petermcclory.com/wp-content/uploads/2010/02/pvz-photo.jpg" class="thickbox no_icon" rel="gallery-305" title="Plants Vs Zombies in the UK iTunes App store"><img class="size-medium wp-image-316" title="Plants Vs Zombies in the UK iTunes App store" src="http://petermcclory.com/wp-content/uploads/2010/02/pvz-photo-300x70.jpg" alt="Plants Vs Zombies in the UK iTunes App store" width="300" height="70" /></a><p class="wp-caption-text">Plants Vs Zombies in the UK iTunes App store</p></div>
<p>A superbly balanced easy-to-play-and-get-addicted-to tower defense / strategy game mixed with the expected polish from Popcap, masters of casual gameplay.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Y1NpU0NwKKk&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Y1NpU0NwKKk&amp;hl=en_GB&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
Plants vs Zombies on iPhone / iPod / iPad released February 15th 2010</p>
<p>Charismatic, colourful illustration style, amusing animations, fitting sound effects and <span id="more-305"></span>catchy music only add to the experience which is guaranteed to help you lose a few days to protecting you house from an onslaught of all manner of zombies (including bobsledding Zombies &#8211; apt considering the Winter Olympics have just begun).</p>
<p>The iPhone / iPod / iPad is a perfect platform for Plants vs Zombies.  The game actually works better than on the PC &#8211; no more frustration moving the mouse around to collect Sun &#8211; the all important currency for growing and adding to your plants.</p>
<p>Right down to the different game modes that are basically tailored for varying lengths of Bus or Train journeys.</p>
<p>It&#8217;s a must buy for all ages, and is bound to become a top grossing game on the iTunes app store, based on it&#8217;s previous success as a PC and Mac game sold through Steam and Popcap&#8217;s own website.</p>
<p>There are a fair few cheeky little illustration &#8216;easter eggs&#8217; in the desktop version of PvZ &#8211; so expect to find a whole load more on the iPhone version, such as these oriental zombies found in the title screen achievements area.</p>
<div id="attachment_317" class="wp-caption aligncenter" style="width: 330px"><a  href="http://petermcclory.com/wp-content/uploads/2010/02/pvz-photo2.jpg" class="thickbox no_icon" rel="gallery-305" title="PvZ on iPhone iPod Touch iPad Oriental Zombies illustration easter egg - dig deep to find them!"><img class="size-full wp-image-317 " title="PvZ on iPhone iPod Touch iPad Oriental Zombies illustration easter egg - dig deep to find them!" src="http://petermcclory.com/wp-content/uploads/2010/02/pvz-photo2.jpg" alt="PvZ Japanese Zombies easter egg" width="320" height="480" /></a><p class="wp-caption-text">PvZ on iPhone iPod Touch iPad Oriental Zombies illustration easter egg - dig deep to find them!</p></div>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Two hovering grassy islands joined by a rope bridge</title>
		<link>http://petermcclory.com/2010/01/two-hovering-grassy-islands-joined-by-a-rope-bridge/</link>
		<comments>http://petermcclory.com/2010/01/two-hovering-grassy-islands-joined-by-a-rope-bridge/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 17:46:54 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[rope bridge]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://petermcclory.com/two-hovering-grassy-islands-joined-by-a-rope-bridge</guid>
		<description><![CDATA[
Two hovering grassy islands floating in the air, and held together by twisty trees and a small rope bridge.

]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a  href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Ftwo-hovering-grassy-islands-joined-by-a-rope-bridge%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Ftwo-hovering-grassy-islands-joined-by-a-rope-bridge%2F" height="61" width="51" /></a></div><div class="pp_item" align="center"><img src="http://static.pixelpipe.com/e415606c-2a68-4efa-b574-d2eb17c1d34e_b.jpg" style="max-width: 100%;" />
<p>Two hovering grassy islands floating in the air, and held together by twisty trees and a small rope bridge.</p>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Drawing of twisted trees holding up grassy platforms</title>
		<link>http://petermcclory.com/2010/01/drawing-of-twisted-trees-holding-up-grassy-platforms/</link>
		<comments>http://petermcclory.com/2010/01/drawing-of-twisted-trees-holding-up-grassy-platforms/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 21:34:15 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[game level]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://petermcclory.com/drawing-of-twisted-trees-holding-up-grassy-platforms</guid>
		<description><![CDATA[

Sketch of a hand drawn platform game level.  Several small grass platforms are held up by a series of twisting trees.  All the trees grow from the base of rocks and grass.  Three striped blobs are perched on top of the upper most ledges.

]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a  href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Fdrawing-of-twisted-trees-holding-up-grassy-platforms%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Fdrawing-of-twisted-trees-holding-up-grassy-platforms%2F" height="61" width="51" /></a></div><div class="pp_item">
<p style="text-align: center;"><img class="aligncenter" style="max-width: 100%;" title="Drawing of twisted trees holding up grassy platforms by Peter McClory" src="http://static.pixelpipe.com/c47b42d6-f4a5-43dc-b28b-a7e225bccdfc_b.jpg" alt="" width="281" height="496" /></p>
<p style="text-align: left;">Sketch of a hand drawn platform game level.  Several small grass platforms are held up by a series of twisting trees.  All the trees grow from the base of rocks and grass.  Three striped blobs are perched on top of the upper most ledges.</p>
</div>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sketched drawing of an imaginary cave level and small castle turret on a grassy hill</title>
		<link>http://petermcclory.com/2010/01/drawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill/</link>
		<comments>http://petermcclory.com/2010/01/drawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 10:25:19 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://petermcclory.com/drawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill</guid>
		<description><![CDATA[
Quick drawing for a conceptual game level in the platform game I am creating.  The cave area is quite difficult for the player to reach, but they will be rewarded for getting there.

]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a  href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Fdrawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Fdrawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill%2F" height="61" width="51" /></a></div><div class="pp_item"><img style="max-width: 100%;" src="http://static.pixelpipe.com/87b5fa4b-9089-4f7e-a2af-49fb795af7c3_b.jpg" alt="" /></p>
<p style="text-align: left;">Quick drawing for a conceptual game level in the platform game I am creating.  The cave area is quite difficult for the player to reach, but they will be rewarded for getting there.</p>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Drawing of a small village of curly topped houses on top of grassy knolls</title>
		<link>http://petermcclory.com/2010/01/drawing-of-a-small-village-of-curly-topped-houses-on-top-of-grassy-knolls-3/</link>
		<comments>http://petermcclory.com/2010/01/drawing-of-a-small-village-of-curly-topped-houses-on-top-of-grassy-knolls-3/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 21:47:11 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[game level]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[tree]]></category>

		<guid isPermaLink="false">http://petermcclory.com/drawing-of-a-small-village-of-curly-topped-houses-on-top-of-grassy-knolls-3</guid>
		<description><![CDATA[
A quick sketch drawing for a level in the platform game I&#8217;m developing.  This level consists of various houses and odd-shaped buildings with spiral roofs and smoking chimney pots.  I&#8217;ve also started adding these large and ancient Easter-egg type rocks that protrude from the ground in places.

]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a  href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Fdrawing-of-a-small-village-of-curly-topped-houses-on-top-of-grassy-knolls-3%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Fdrawing-of-a-small-village-of-curly-topped-houses-on-top-of-grassy-knolls-3%2F" height="61" width="51" /></a></div><div class="pp_item"><img style="max-width: 100%;" src="http://static.pixelpipe.com/da302cd1-ae6a-48d5-95d3-edb7a98dde3a_b.jpg" alt="" /></p>
<p style="text-align: left;">A quick sketch drawing for a level in the platform game I&#8217;m developing.  This level consists of various houses and odd-shaped buildings with spiral roofs and smoking chimney pots.  I&#8217;ve also started adding these large and ancient Easter-egg type rocks that protrude from the ground in places.</p>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Drawing of village made of trees, roots and crooked houses</title>
		<link>http://petermcclory.com/2010/01/drawing-of-village-made-of-trees-roots-and-crooked-houses/</link>
		<comments>http://petermcclory.com/2010/01/drawing-of-village-made-of-trees-roots-and-crooked-houses/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 16:57:00 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[game level]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://petermcclory.com/drawing-of-village-made-of-trees-roots-and-crooked-houses</guid>
		<description><![CDATA[
A small sketch for part of a platform game level.  Incorporates a quirky and crooked smoking village built on the tops of gnarled roots and tree-like structures.


]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a  href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Fdrawing-of-village-made-of-trees-roots-and-crooked-houses%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Fdrawing-of-village-made-of-trees-roots-and-crooked-houses%2F" height="61" width="51" /></a></div><div class="pp_item" style="text-align: left;">
<p style="text-align: left;">A small sketch for part of a platform game level.  Incorporates a quirky and crooked smoking village built on the tops of gnarled roots and tree-like structures.</p>
</div>
<p><img style="max-width: 100%;" title="Drawing of village made of trees, roots and crooked houses by Peter McClory" src="http://static.pixelpipe.com/bbf9dfd0-159e-4bdc-aecb-d9c001cac5b6_b.jpg" alt="" width="496" height="326" /></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hand drawn organic game level design for side scrolling platformer</title>
		<link>http://petermcclory.com/2010/01/hand-drawn-organic-game-level-concept-design-scrolling-platformer/</link>
		<comments>http://petermcclory.com/2010/01/hand-drawn-organic-game-level-concept-design-scrolling-platformer/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 23:44:15 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=259</guid>
		<description><![CDATA[
I&#8217;ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I am working on in my spare time.
First of all I came up with a really rough concept level design on a scrap of paper (no-one can over [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a  href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Fhand-drawn-organic-game-level-concept-design-scrolling-platformer%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fpetermcclory.com%2F2010%2F01%2Fhand-drawn-organic-game-level-concept-design-scrolling-platformer%2F" height="61" width="51" /></a></div><p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-02.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up 2 of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-264" title="Zoomed close up 2 of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-02-300x166.jpg" alt="Zoomed close up 2 of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p>I&#8217;ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I am working on in my spare time.</p>
<p>First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!).  Some tweaks were needed, but this concept contains the basic ideas for puzzle-y elements in the level design.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/sketched-level-01.jpg" class="thickbox no_icon" rel="gallery-259" title="Biro sketched level design by Peter McClory"><img class="aligncenter size-medium wp-image-267" title="Biro sketched level design by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/sketched-level-01-300x294.jpg" alt="Biro sketched level design by Peter McClory" width="300" height="294" /></a></p>
<p>After I was satisfied with the level design, I planned it out a little more accurately on squared paper.<span id="more-259"></span> This ensured that the player character could make certain jumps up platforms, and across gaps.  I don&#8217;t want to player to find it either impossible or nearly impossible to access certain areas, unless that is intentionally part of the level design.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/draft-level-squared-paper-copy.jpg" class="thickbox no_icon" rel="gallery-259" title="Draft level design on squared paper by Peter McClory"><img class="aligncenter size-medium wp-image-262" title="Draft level design on squared paper by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/draft-level-squared-paper-copy-300x221.jpg" alt="Draft level design on squared paper by Peter McClory" width="300" height="221" /></a></p>
<p>The draft level was adjusted in places on squared paper, then tested in the game engine, playing with the character to ensure that the various areas were the right height and widths etc.  This squared paper version was then photocopied for use as a template when drawing the final level.</p>
<p>The final level was drawn using tracing paper, masked to a photocopy of the squared level drawing, so that there was an accurate guide for where the platforms, walls and ceilings should be placed.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-263" title="Zoomed close up of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01-300x166.jpg" alt="Zoomed close up of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01.jpg"></a><a href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-03.jpg"><img class="aligncenter size-medium wp-image-265" title="Zoomed close up 3 of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-03-300x166.jpg" alt="Zoomed close up 3 of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p>The drawing was done starting at the top-right of the image, across and downwards, to minimise smudging.  The rough details were placed with 2B pencil, and then filled in with extra detail over the course of the drawing.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-paraspud-level-stitched-draft.jpg" class="thickbox no_icon" rel="gallery-259" title="Complex hand drawn game level by Peter McClory"><img class="aligncenter size-medium wp-image-266" title="Complex hand drawn game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-paraspud-level-stitched-draft-300x233.jpg" alt="Complex hand drawn game level by Peter McClory" width="300" height="233" /></a></p>
<p>I&#8217;ll put either a playable demo, or video of this level up soon.</p>
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		<item>
		<title>Drawing of a curly-topped building on grassy ledges</title>
		<link>http://petermcclory.com/2010/01/drawing-of-a-curly-topped-building-on-grassy-ledges/</link>
		<comments>http://petermcclory.com/2010/01/drawing-of-a-curly-topped-building-on-grassy-ledges/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 18:03:13 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[sketch]]></category>

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A drawing of a small floating island with a large curly-topped building and a small house perched on top of grassy ledges, held together by rocks and wooden stilts.

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<p>A drawing of a small floating island with a large curly-topped building and a small house perched on top of grassy ledges, held together by rocks and wooden stilts.</p>
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