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	<title>Peter McClory</title>
	<atom:link href="http://petermcclory.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://petermcclory.com</link>
	<description>Hand drawn game design, web design and artwork</description>
	<lastBuildDate>Wed, 13 Feb 2013 16:28:28 +0000</lastBuildDate>
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		<item>
		<title>Great North Run for Diabetes UK</title>
		<link>http://petermcclory.com/2012/08/great-north-run-for-diabetes-uk/</link>
		<comments>http://petermcclory.com/2012/08/great-north-run-for-diabetes-uk/#comments</comments>
		<pubDate>Mon, 13 Aug 2012 14:48:35 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[diabetes]]></category>
		<category><![CDATA[great north run]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[sponsorship]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=712</guid>
		<description><![CDATA[I&#8217;m running the Great North Run on September 16th 2012 and the charity I am running for (Diabetes UK) will greatly appreciate any amount of sponsorship. You can sponsor easily through the Just Giving website]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m running the Great North Run on September 16th 2012 and the charity I am running for (Diabetes UK) will greatly appreciate any amount of sponsorship. <a  title="Pete's Great North Run page on Just Giving" href="http://www.justgiving.com/mccloryGNR">You can sponsor easily through the Just Giving website</a></p>
<p><a  href="http://petermcclory.com/2012/08/great-north-run-for-diabetes-uk/great_north_run/" rel="attachment wp-att-713"><img class="aligncenter size-medium wp-image-713" title="Great North Run" src="http://petermcclory.com/wp-content/uploads/2012/06/Great_north_run-300x216.jpg" alt="The Great North Run" width="300" height="216" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Curve Drupal UK responsive website design</title>
		<link>http://petermcclory.com/2012/06/curve-drupal-uk-responsive-website-design/</link>
		<comments>http://petermcclory.com/2012/06/curve-drupal-uk-responsive-website-design/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 16:08:02 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=708</guid>
		<description><![CDATA[My Drupal agency, Curve launched a responsive, mobile-friendly website. We&#8217;re actually in the middle of planning the next Curve site, and there will be many changes!]]></description>
				<content:encoded><![CDATA[<p>My Drupal agency, Curve launched a responsive, mobile-friendly website. We&#8217;re actually in the middle of planning the next Curve site, and there will be many changes!</p>
<p><a  href="http://petermcclory.com/2012/06/curve-drupal-uk-responsive-website-design/curve-mobile-first-uk-drupal-website-design-development/" rel="attachment wp-att-709"><img class="aligncenter size-medium wp-image-709" title="CURVE Mobile first UK Drupal website design and development" alt="CURVE Mobile first UK Drupal website design and development" src="http://petermcclory.com/wp-content/uploads/2012/06/CURVE-Mobile-first-UK-Drupal-website-design-development-190x300.png" width="190" height="300" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hand drawn 2D platform game level design process tutorial</title>
		<link>http://petermcclory.com/2012/01/hand-drawn-2d-platform-game-level-design-process-tutorial/</link>
		<comments>http://petermcclory.com/2012/01/hand-drawn-2d-platform-game-level-design-process-tutorial/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 23:44:15 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[Games design]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=259</guid>
		<description><![CDATA[I&#8217;ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I have been working on (whilst running UK Drupal web design company Curve). First of all I came up with a really rough concept level design on a [...]]]></description>
				<content:encoded><![CDATA[<p><!--:de--><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-02.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up 2 of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-264" title="Zoomed close up 2 of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-02-300x166.jpg" alt="Zoomed close up 2 of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p>I&#8217;ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I have been working on (whilst running <a  title="UK Drupal mobile web design company Curve Agency" href="http://curveagency.com">UK Drupal web design company Curve</a>).<span id="more-259"></span></p>
<p>First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!).  Some tweaks were needed, but this concept contains the basic ideas for puzzle mechanics within the level design.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/sketched-level-01.jpg" class="thickbox no_icon" rel="gallery-259" title="Biro sketched level design by Peter McClory"><img class="aligncenter size-medium wp-image-267" title="Biro sketched level design by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/sketched-level-01-300x294.jpg" alt="Biro sketched level design by Peter McClory" width="300" height="294" /></a></p>
<p>After I was satisfied with the level design, I planned it out a little more accurately on an A4 piece of squared paper. Graph paper has too many squares. In fact it is worth getting hold of squared paper that is as feint as possible, so that there is more contrast with your drawn design.<!--:--><!--:en--><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-02.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up 2 of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-264" title="Zoomed close up 2 of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-02-300x166.jpg" alt="Zoomed close up 2 of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p>I&#8217;ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I have been working on (whilst running the UK-based Drupal web design company <a  title="UK Drupal web design company Curve Agency" href="http://curveagency.com">Curve</a>).</p>
<p>First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!).  Some tweaks were needed, but this concept contains the basic ideas for puzzle mechanics within the level design.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/sketched-level-01.jpg" class="thickbox no_icon" rel="gallery-259" title="Biro sketched level design by Peter McClory"><img class="aligncenter size-medium wp-image-267" title="Biro sketched level design by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/sketched-level-01-300x294.jpg" alt="Biro sketched level design by Peter McClory" width="300" height="294" /></a></p>
<p>After I was satisfied with the level design, I planned it out a little more accurately on an A4 piece of squared paper. Graph paper has too many squares. In fact it is worth getting hold of squared paper that is as feint as possible, so that there is more contrast with your drawn design.<!--:--><!--:zh--></p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-02.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up 2 of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-264" title="Zoomed close up 2 of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-02-300x166.jpg" alt="Zoomed close up 2 of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p>I&#8217;ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I have been working on (whilst running the UK-based Drupal web design company <a  title="UK Drupal web design company Curve Agency" href="http://curveagency.com">Curve</a>).</p>
<p>First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!).  Some tweaks were needed, but this concept contains the basic ideas for puzzle mechanics within the level design.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/sketched-level-01.jpg" class="thickbox no_icon" rel="gallery-259" title="Biro sketched level design by Peter McClory"><img class="aligncenter size-medium wp-image-267" title="Biro sketched level design by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/sketched-level-01-300x294.jpg" alt="Biro sketched level design by Peter McClory" width="300" height="294" /></a></p>
<p>After I was satisfied with the level design, I planned it out a little more accurately on an A4 piece of squared paper. Graph paper has too many squares. In fact it is worth getting hold of squared paper that is as feint as possible, so that there is more contrast with your drawn design.<!--:--><!--more--><!--:de--> This step helps to ensure that the player character can make certain jumps up to platforms, and across gaps.  You don&#8217;t want to player to find it either impossible or nearly impossible to access certain areas, unless that is intentionally part of the level design.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/draft-level-squared-paper-copy.jpg" class="thickbox no_icon" rel="gallery-259" title="Draft level design on squared paper by Peter McClory"><img class="aligncenter size-medium wp-image-262" title="Draft level design on squared paper by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/draft-level-squared-paper-copy-300x221.jpg" alt="Draft level design on squared paper by Peter McClory" width="300" height="221" /></a></p>
<p>The draft level was adjusted in places on squared paper, then tested in the game engine, playing with the character to ensure that the various areas were the right height and widths etc.  This squared paper version was then photocopied for use as a template when drawing the final level.</p>
<p>The final level was drawn using tracing paper, masked to a photocopy of the squared level drawing, so that there was an accurate guide for where the platforms, walls and ceilings should be placed.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-263" title="Zoomed close up of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01-300x166.jpg" alt="Zoomed close up of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-03.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up 3 of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-265" title="Zoomed close up 3 of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-03-300x166.jpg" alt="Zoomed close up 3 of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p>The drawing was done starting at the top-right of the image, across and downwards, to minimise smudging.  The rough details were placed with 2B pencil, and then filled in with extra detail over the course of the drawing.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-paraspud-level-stitched-draft.jpg" class="thickbox no_icon" rel="gallery-259" title="Complex hand drawn game level by Peter McClory"><img class="aligncenter size-medium wp-image-266" title="Complex hand drawn game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-paraspud-level-stitched-draft-300x233.jpg" alt="Complex hand drawn game level by Peter McClory" width="300" height="233" /></a></p>
<p>I have got a playable demo of thifor and I&#8217;ll pop it on here shortly. In the meantime, <a  title="Hand drawn 2d art platform game demo" href="http://petermcclory.com/?p=333">here is a short video</a> of a different level from another post.<!--:--><!--:en--> This step helps to ensure that the player character can make certain jumps up to platforms, and across gaps.  You don&#8217;t want to player to find it either impossible or nearly impossible to access certain areas, unless that is intentionally part of the level design.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/draft-level-squared-paper-copy.jpg" class="thickbox no_icon" rel="gallery-259" title="Draft level design on squared paper by Peter McClory"><img class="aligncenter size-medium wp-image-262" title="Draft level design on squared paper by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/draft-level-squared-paper-copy-300x221.jpg" alt="Draft level design on squared paper by Peter McClory" width="300" height="221" /></a></p>
<p>The draft level was adjusted in places on squared paper, then tested in the game engine, playing with the character to ensure that the various areas were the right height and widths etc.  This squared paper version was then photocopied for use as a template when drawing the final level.</p>
<p>The final level was drawn using tracing paper, masked to a photocopy of the squared level drawing, so that there was an accurate guide for where the platforms, walls and ceilings should be placed.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-263" title="Zoomed close up of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01-300x166.jpg" alt="Zoomed close up of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-03.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up 3 of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-265" title="Zoomed close up 3 of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-03-300x166.jpg" alt="Zoomed close up 3 of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p>The drawing was done starting at the top-right of the image, across and downwards, to minimise smudging.  The rough details were placed with 2B pencil, and then filled in with extra detail over the course of the drawing.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-paraspud-level-stitched-draft.jpg" class="thickbox no_icon" rel="gallery-259" title="Complex hand drawn game level by Peter McClory"><img class="aligncenter size-medium wp-image-266" title="Complex hand drawn game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-paraspud-level-stitched-draft-300x233.jpg" alt="Complex hand drawn game level by Peter McClory" width="300" height="233" /></a></p>
<p>I have got a playable demo of thifor and I&#8217;ll pop it on here shortly. In the meantime, <a  title="Hand drawn 2d art platform game demo" href="http://petermcclory.com/?p=333">here is a short video</a> of a different level from another post.<!--:--><!--:zh--> This step helps to ensure that the player character can make certain jumps up to platforms, and across gaps.  You don&#8217;t want to player to find it either impossible or nearly impossible to access certain areas, unless that is intentionally part of the level design.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/draft-level-squared-paper-copy.jpg" class="thickbox no_icon" rel="gallery-259" title="Draft level design on squared paper by Peter McClory"><img class="aligncenter size-medium wp-image-262" title="Draft level design on squared paper by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/draft-level-squared-paper-copy-300x221.jpg" alt="Draft level design on squared paper by Peter McClory" width="300" height="221" /></a></p>
<p>The draft level was adjusted in places on squared paper, then tested in the game engine, playing with the character to ensure that the various areas were the right height and widths etc.  This squared paper version was then photocopied for use as a template when drawing the final level.</p>
<p>The final level was drawn using tracing paper, masked to a photocopy of the squared level drawing, so that there was an accurate guide for where the platforms, walls and ceilings should be placed.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-263" title="Zoomed close up of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01-300x166.jpg" alt="Zoomed close up of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-03.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up 3 of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-265" title="Zoomed close up 3 of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-03-300x166.jpg" alt="Zoomed close up 3 of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p>The drawing was done starting at the top-right of the image, across and downwards, to minimise smudging.  The rough details were placed with 2B pencil, and then filled in with extra detail over the course of the drawing.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-paraspud-level-stitched-draft.jpg" class="thickbox no_icon" rel="gallery-259" title="Complex hand drawn game level by Peter McClory"><img class="aligncenter size-medium wp-image-266" title="Complex hand drawn game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-paraspud-level-stitched-draft-300x233.jpg" alt="Complex hand drawn game level by Peter McClory" width="300" height="233" /></a></p>
<p>I have got a playable demo of thifor and I&#8217;ll pop it on here shortly. In the meantime, <a  title="Hand drawn 2d art platform game demo" href="http://petermcclory.com/?p=333">here is a short video</a> of a different level from another post.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://petermcclory.com/2012/01/hand-drawn-2d-platform-game-level-design-process-tutorial/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Website holding page design work in progress</title>
		<link>http://petermcclory.com/2011/11/new-holding-page-design-for-curve-agency-on-dribbble/</link>
		<comments>http://petermcclory.com/2011/11/new-holding-page-design-for-curve-agency-on-dribbble/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 11:29:39 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Websites]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=556</guid>
		<description><![CDATA[This is a design in progress for Curve Agency. Show your love on Dribbble if you like it! &#160;]]></description>
				<content:encoded><![CDATA[<div id="attachment_557" class="wp-caption aligncenter" style="width: 310px"><a  href="http://petermcclory.com/wp-content/uploads/2012/01/curve-holding-page-02.jpg" class="thickbox no_icon" rel="gallery-556" title="Curve Agency Holding Page design"><img class="size-medium wp-image-557" title="Curve Agency Holding Page design" src="http://petermcclory.com/wp-content/uploads/2012/01/curve-holding-page-02-300x296.jpg" alt="Curve Agency Holding Page design" width="300" height="296" /></a><p class="wp-caption-text">Curve Agency Holding Page design</p></div>
<p>This is a design in progress for <a  title="Curve Agency - User Centred Design with Drupal " href="http://curveagency.com">Curve Agency</a>.</p>
<p><a  title="Curve Agency holding page design on Dribbble" href="http://bit.ly/xd06YK">Show your love on Dribbble</a> if you like it!</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://petermcclory.com/2011/11/new-holding-page-design-for-curve-agency-on-dribbble/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting on to Dribbble with free invites</title>
		<link>http://petermcclory.com/2011/06/getting-a-free-dribbble-invite/</link>
		<comments>http://petermcclory.com/2011/06/getting-a-free-dribbble-invite/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 10:50:10 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Websites]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Dribbble]]></category>
		<category><![CDATA[Invite]]></category>
		<category><![CDATA[Network]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=464</guid>
		<description><![CDATA[Dribbble is a closed invite designer and artists network. If you want to become a member, you need to register as a prospector, the wait until you are invited by an existing member. Makes it feel kind of exclusive and there are many arguments for and against this kind of closed system. Anyway, I spent [...]]]></description>
				<content:encoded><![CDATA[<p>Dribbble is a closed invite designer and artists network. If you want to become a member, you need to register as a prospector, the wait until you are invited by an existing member. Makes it feel kind of exclusive and there are many arguments for and against this kind of closed system.</p>
<p>Anyway, I spent a few hours hunting around and found that Twitter is the best place to go if you want one &#8220;now!&#8221; rather than waiting around indefinitely for an invite.  That&#8217;s what I did, and as soon as I got my Dribbble invite, I immediately got to work uploading a handful of designs.  Here&#8217;s a snaphshot of <a  title="Peter McClory profile on Dribbble (pmcclory)" href="http://dribbble.com/pmcclory">my Dribbble profile page</a>.</p>
<div id="attachment_465" class="wp-caption alignleft" style="width: 310px"><a  href="http://petermcclory.com/wp-content/uploads/2011/06/pmcclory-dribble-screenshot-june-2011.png" class="thickbox no_icon" rel="gallery-464" title="pmcclory profile Dribbble Screengrab June 2011"><img class="size-medium wp-image-465 " title="pmcclory profile Dribbble Screengrab June 2011" src="http://petermcclory.com/wp-content/uploads/2011/06/pmcclory-dribble-screenshot-june-2011-300x208.png" alt="pmcclory profile Dribbble Screengrab June 2011" width="300" height="208" /></a><p class="wp-caption-text">Peter McClory Dribble profile (June 2011)</p></div>
<p>I like the way the Dribbble community works, and the site has a really clean, minimal feel.  Plus, there are a lot of very talented individuals who inspire and motivate me to push myself and the <a  title="Curve - Drupal UK website design in Leeds, Yorkshire" href="http://curveagency.com/">Curve</a> team a bit further when it comes down to designing for our clients and internal projects.</p>
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		<title>Halloween platform adventure game made over a weekend</title>
		<link>http://petermcclory.com/2010/10/halloween-platform-adventure-game-made-over-a-weekend/</link>
		<comments>http://petermcclory.com/2010/10/halloween-platform-adventure-game-made-over-a-weekend/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 21:12:42 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[game level]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[playable]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=346</guid>
		<description><![CDATA[I spent last weekend and today putting together a short Halloween platform game.  Collect the pumpkins, sweets (candy), cupcakes and find the keys to open the doors of the castle.  Literally put together in 24 hours, and half of that time was spent drawing the game. Explore the infinite, quirky hand-drawn neon world at night [...]]]></description>
				<content:encoded><![CDATA[<p>I spent last weekend and today putting together a short Halloween platform game.  Collect the pumpkins, sweets (candy), cupcakes and find the keys to open the doors of the castle.  Literally put together in 24 hours, and half of that time was spent drawing the game.</p>
<p><code><iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="300" src="http://www.youtube.com/embed/vqyWAN-3R-Q?rel=0" frameborder="0"></iframe></code></p>
<p><span id="more-346"></span></p>
<div id="attachment_349" class="wp-caption aligncenter" style="width: 310px"><a  href="http://petermcclory.com/wp-content/uploads/2010/10/paraspud-halloween-01.png" class="thickbox no_icon" rel="gallery-346" title="Halloween Paraspud game screenshot 1"><img class="size-medium wp-image-349" title="Halloween Paraspud game screenshot 1" src="http://petermcclory.com/wp-content/uploads/2010/10/paraspud-halloween-01-300x155.png" alt="Halloween Paraspud game screenshot 1" width="300" height="155" /></a><p class="wp-caption-text">Halloween Paraspud game screenshot 1</p></div>
<div id="attachment_347" class="wp-caption aligncenter" style="width: 310px"><a  href="http://petermcclory.com/wp-content/uploads/2010/10/halloween-paraspud-02.png" class="thickbox no_icon" rel="gallery-346" title="Halloween Paraspud screenshot number 2"><img class="size-medium wp-image-347" title="Halloween Paraspud screenshot number 2" src="http://petermcclory.com/wp-content/uploads/2010/10/halloween-paraspud-02-300x156.png" alt="Halloween Paraspud screenshot number 2" width="300" height="156" /></a><p class="wp-caption-text">Halloween Paraspud screenshot number 2</p></div>
<p>Explore the infinite, quirky hand-drawn neon world at night time, collecting candy, pumpkins and cupcakes.  Once you have found all the pumpkins, the pumpkin key will be revealed, somewhere in the level, same goes for the cupcakes.  You must retrieve the right key to unlock one of the doors of the castle, where you will find whether you are &#8230;rubbish, MONSTROUS, or some creature of the night?</p>
<p>The music was created on my Korg Electribe EMX-1.</p>
<p>I&#8217;ll appreciate comments, good and bad.</p>
<p><a  title="Halloween Paraspud game 2010 by Peter McClory" href="http://www.kongregate.com/games/pmcclory/neon-halloween-castle-of-woe"><strong>Play my halloween hand drawn game free, here on Kongregate.</strong></a></p>
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		<title>Peter McClory running half marathon for the Orphans in Need charity</title>
		<link>http://petermcclory.com/2010/09/im-running-a-half-marathon-for-orphans-in-need/</link>
		<comments>http://petermcclory.com/2010/09/im-running-a-half-marathon-for-orphans-in-need/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 15:37:29 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Running]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=474</guid>
		<description><![CDATA[I&#8217;m preparing for my first half marathon, which is on 2nd October this year.  I&#8217;m raising money for the Orphans in Need charity as part of this personal milestone. It&#8217;s tricky to select a particular charity, but I do feel passionate about Orphans in Need. The charity was established in order to help some of [...]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m preparing for my first half marathon, which is on 2nd October this year.  I&#8217;m raising money for the <a  title="External link to Orphans in Need website" href="http://orphansinneed.org/">Orphans in Need charity</a> as part of this personal milestone.</p>
<div id="attachment_475" class="wp-caption aligncenter" style="width: 528px"><a  href="http://petermcclory.com/wp-content/uploads/2011/09/Untitled-1.jpg" class="thickbox no_icon" rel="gallery-474" title="Orphans sponsored by Orphans in Need in India"><img class="size-full wp-image-475" title="Orphans sponsored by Orphans in Need in India" src="http://petermcclory.com/wp-content/uploads/2011/09/Untitled-1.jpg" alt="Orphans sponsored by Orphans in Need in India" width="518" height="259" /></a><p class="wp-caption-text">Orphans sponsored by Orphans in Need in India</p></div>
<p><span id="more-474"></span><br />
It&#8217;s tricky to select a particular charity, but I do feel passionate about Orphans in Need. The charity was established in order to help some of the worlds most vulnerable and needy people. They are committed to the alleviation of all forms of poverty and deprivation, in all parts of the globe. However, the organisation’s primary focus is on orphans and widows; often the weakest members of any society, and the most affected by the scourge of poverty.</p>
<p>Donating through JustGiving is simple, fast and totally secure. Your details are safe with JustGiving – they’ll never sell them on or send unwanted emails. Once you donate, they’ll send your money directly to the charity and make sure Gift Aid is reclaimed on every eligible donation by a UK taxpayer. So it’s the most efficient way to donate &#8211; I raise more, whilst saving time and cutting costs for the charity.</p>
<p>You can easily sponsor me directly through <a  title="Sponsor Peter McClory to run a half marathon for Orphans in Need" href="http://justgiving.com/mcclory">my custom JustGiving page</a> by clicking the link below:</p>
<p><a  href="http://www.justgiving.com/McClory" target="_blank"><img src="http://www.justgiving.com/App_Themes/JustGiving/images/badges/badge10.gif" alt="" width="270" height="50" /></a></p>
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		<title>Gameplay demo footage for hand drawn platform game</title>
		<link>http://petermcclory.com/2010/06/gameplay-demo-footage-for-hand-drawn-platform-game/</link>
		<comments>http://petermcclory.com/2010/06/gameplay-demo-footage-for-hand-drawn-platform-game/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 19:14:42 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=333</guid>
		<description><![CDATA[Here is some recorded gameplay footage of the hand drawn 2D platformer adventure game (run and jump style) that I am developing. This is an early style test with no parallax scrolling yet &#8211; although that is a feature that now works. More screen captures, and some playable game demos coming soon. The drawing for [...]]]></description>
				<content:encoded><![CDATA[<p>Here is some recorded gameplay footage of the hand drawn 2D platformer adventure game (run and jump style) that I am developing. This is an early style test with no parallax scrolling yet &#8211; although that is a feature that now works. More screen captures, and some playable game demos coming soon.<br />
<code><object width="480" height="385" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SXJ6TBitCaQ&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="480" height="385" type="application/x-shockwave-flash" src="http://www.youtube.com/v/SXJ6TBitCaQ&amp;hl=en_GB&amp;fs=1&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></code><br />
The drawing for the level shown in the video is shown in the previous post.</p>
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		<title>Game level sketch coloured with homemade custom photoshop paint brushes</title>
		<link>http://petermcclory.com/2010/04/experimenting-with-homemade-photoshop-brushes/</link>
		<comments>http://petermcclory.com/2010/04/experimenting-with-homemade-photoshop-brushes/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 18:36:53 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[tree]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=321</guid>
		<description><![CDATA[I scanned in a rough drawing from my moleskin book &#8211; one I&#8217;m using as an environment game level in a platformer I&#8217;ve made.  It needed sprucing up a bit, so I made some simple custom pencil and paint brushes to assist in giving it more life!]]></description>
				<content:encoded><![CDATA[<p>I scanned in a rough drawing from my moleskin book &#8211; one I&#8217;m using as an environment game level in a platformer I&#8217;ve made.  It needed sprucing up a bit, so I made some simple custom pencil and paint brushes to assist in giving it more life!
<a  href="http://petermcclory.com/2010/04/experimenting-with-homemade-photoshop-brushes/peter-mcclory-level-pencil/" title="Peter McClory pencil drawn platform game level with ledges, a tree, some rocks"><img width="150" height="150" src="http://petermcclory.com/wp-content/uploads/2010/04/peter-mcclory-level-pencil-150x150.jpg" class="attachment-thumbnail" alt="Peter McClory pencil drawn platform game level with ledges, a tree, some rocks" /></a>
<a  href="http://petermcclory.com/2010/04/experimenting-with-homemade-photoshop-brushes/peter-mcclory-level-colour/" title="Peter McClory coloured platform game level with grass ledges, a tree and some rocks"><img width="150" height="150" src="http://petermcclory.com/wp-content/uploads/2010/04/peter-mcclory-level-colour-150x150.jpg" class="attachment-thumbnail" alt="Peter McClory coloured platform game level with grass ledges, a tree and some rocks" /></a>
</p>
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		<title>Two hovering grassy islands joined by a rope bridge</title>
		<link>http://petermcclory.com/2010/01/two-hovering-grassy-islands-joined-by-a-rope-bridge/</link>
		<comments>http://petermcclory.com/2010/01/two-hovering-grassy-islands-joined-by-a-rope-bridge/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 17:46:54 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[rope bridge]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://petermcclory.com/two-hovering-grassy-islands-joined-by-a-rope-bridge</guid>
		<description><![CDATA[Two hovering grassy islands floating in the air, and held together by twisty trees and a small rope bridge.]]></description>
				<content:encoded><![CDATA[<div class="pp_item" align="center"><img src="http://static.pixelpipe.com/e415606c-2a68-4efa-b574-d2eb17c1d34e_b.jpg" style="max-width: 100%;" />
<p>Two hovering grassy islands floating in the air, and held together by twisty trees and a small rope bridge.</p>
</div>
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		<title>Drawing of twisted trees holding up grassy platforms</title>
		<link>http://petermcclory.com/2010/01/drawing-of-twisted-trees-holding-up-grassy-platforms/</link>
		<comments>http://petermcclory.com/2010/01/drawing-of-twisted-trees-holding-up-grassy-platforms/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 21:34:15 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[game level]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://petermcclory.com/drawing-of-twisted-trees-holding-up-grassy-platforms</guid>
		<description><![CDATA[Sketch of a hand drawn platform game level. Several small grass platforms are held up by a series of twisting trees. All the trees grow from the base of rocks and grass. Three striped blobs are perched on top of the upper most ledges.]]></description>
				<content:encoded><![CDATA[<div class="pp_item">
<p style="text-align: center;"><img class="aligncenter" style="max-width: 100%;" title="Drawing of twisted trees holding up grassy platforms by Peter McClory" src="http://static.pixelpipe.com/c47b42d6-f4a5-43dc-b28b-a7e225bccdfc_b.jpg" alt="" width="281" height="496" /></p>
<p style="text-align: left;">Sketch of a hand drawn platform game level.  Several small grass platforms are held up by a series of twisting trees.  All the trees grow from the base of rocks and grass.  Three striped blobs are perched on top of the upper most ledges.</p>
</div>
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		<slash:comments>2</slash:comments>
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		<title>Sketched drawing of an imaginary cave level and small castle turret on a grassy hill</title>
		<link>http://petermcclory.com/2010/01/drawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill/</link>
		<comments>http://petermcclory.com/2010/01/drawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 10:25:19 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://petermcclory.com/drawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill</guid>
		<description><![CDATA[Quick drawing for a conceptual game level in the platform game I am creating. The cave area is quite difficult for the player to reach, but they will be rewarded for getting there.]]></description>
				<content:encoded><![CDATA[<div class="pp_item"><img style="max-width: 100%;" src="http://static.pixelpipe.com/87b5fa4b-9089-4f7e-a2af-49fb795af7c3_b.jpg" alt="" /></p>
<p style="text-align: left;">Quick drawing for a conceptual game level in the platform game I am creating.  The cave area is quite difficult for the player to reach, but they will be rewarded for getting there.</p>
</div>
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