A small sketch for part of a platform game level. Incorporates a quirky and crooked smoking village built on the tops of gnarled roots and tree-like structures.
A small sketch for part of a platform game level. Incorporates a quirky and crooked smoking village built on the tops of gnarled roots and tree-like structures.
I’ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I am working on in my spare time.
First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!). Some tweaks were needed, but this concept contains the basic ideas for puzzle-y elements in the level design.
After I was satisfied with the level design, I planned it out a little more accurately on squared paper. Read the rest of this entry »
A drawing of a small floating island with a large curly-topped building and a small house perched on top of grassy ledges, held together by rocks and wooden stilts.
The family dog, Wallace, likes to watch TV. Well at least it’s only a big old CRT and not a more delicate flat screen.
Anyway, what better way to showcase his doggy style TV watching than with the trailer for Hotel for Dogs?!
Sound will most definitely enhance this video.
Portraits can be one of the hardest pieces of artwork to get ‘right’.
This is because we all spend a lot of time looking at other people’s faces. We are familiar with the array of shapes and proportions, but is seems to be difficult to put them accurately onto paper without preconceptions.

Closeup of the face on the finished realistic head portrait, drawn in pencil by Peter McClory
Follow my portrait tutorial
Braid is an XBLA (Xbox Live Arcade) puzzle platform adventure game, official release date 6th August 2008 on Xbox Live Arcade.
At first, and from the screen-shot below, Braid appears to be similar to any other platform game, with no apparent difference other than the look of the graphics.

Braid – Puzzle platform adventure game for XBLA – Screenshot 1
However, the game revolves around puzzle-solving largely by using the innovative ability of the player to rewind time at any point – even after dying. In fact, for reasons initially unexplained, the first world which the player encounters, is World 2. Read the rest of this entry »
This is a recent double portrait drawing I created from an old wedding photograph for my grandparent’s 60th (Diamond) wedding anniversary.
The focus is on the faces and expressions, with a much rougher, sketchy style blending into the clothing and flowers in the shoulder region of the picture.
The mix of texture (in terms of the pencil strokes used) is intended to give a more interesting range of marks on the paper from a purely abstract point of view.

Double head and shoulders portrait drawing (from a 1948 wedding photo for 60th anniversary) by Peter McClory.
The techniques demonstrated specifically in my fundamental portrait drawing tutorial were used to create this drawing.