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	<title>Peter McClory &#187; platformer</title>
	<atom:link href="http://petermcclory.com/tag/platformer/feed/" rel="self" type="application/rss+xml" />
	<link>http://petermcclory.com</link>
	<description>Hand drawn game design, web design and artwork</description>
	<lastBuildDate>Sat, 21 Jan 2012 08:56:05 +0000</lastBuildDate>
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		<title>Hand drawn 2D platform game level design process tutorial</title>
		<link>http://petermcclory.com/2012/01/hand-drawn-2d-platform-game-level-design-process-tutorial/</link>
		<comments>http://petermcclory.com/2012/01/hand-drawn-2d-platform-game-level-design-process-tutorial/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 23:44:15 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[Games design]]></category>
		<category><![CDATA[Level design]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=259</guid>
		<description><![CDATA[I&#8217;ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I have been working on (whilst running the UK-based Drupal web design company Curve). First of all I came up with a really rough concept level design on [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-02.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up 2 of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-264" title="Zoomed close up 2 of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-02-300x166.jpg" alt="Zoomed close up 2 of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p>I&#8217;ve scanned one of the more complex of my hand drawn game levels, created in several stages to test out a 2D side scrolling platform game engine I have been working on (whilst running the UK-based Drupal web design company <a  title="UK Drupal web design company Curve Agency" href="http://curveagency.com">Curve</a>).</p>
<p>First of all I came up with a really rough concept level design on a scrap of paper (no-one can over estimate the value of scraps of paper!).  Some tweaks were needed, but this concept contains the basic ideas for puzzle mechanics within the level design.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/sketched-level-01.jpg" class="thickbox no_icon" rel="gallery-259" title="Biro sketched level design by Peter McClory"><img class="aligncenter size-medium wp-image-267" title="Biro sketched level design by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/sketched-level-01-300x294.jpg" alt="Biro sketched level design by Peter McClory" width="300" height="294" /></a></p>
<p>After I was satisfied with the level design, I planned it out a little more accurately on an A4 piece of squared paper. Graph paper has too many squares. In fact it is worth getting hold of squared paper that is as feint as possible, so that there is more contrast with your drawn design.<span id="more-259"></span> This step helps to ensure that the player character can make certain jumps up to platforms, and across gaps.  You don&#8217;t want to player to find it either impossible or nearly impossible to access certain areas, unless that is intentionally part of the level design.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/draft-level-squared-paper-copy.jpg" class="thickbox no_icon" rel="gallery-259" title="Draft level design on squared paper by Peter McClory"><img class="aligncenter size-medium wp-image-262" title="Draft level design on squared paper by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/draft-level-squared-paper-copy-300x221.jpg" alt="Draft level design on squared paper by Peter McClory" width="300" height="221" /></a></p>
<p>The draft level was adjusted in places on squared paper, then tested in the game engine, playing with the character to ensure that the various areas were the right height and widths etc.  This squared paper version was then photocopied for use as a template when drawing the final level.</p>
<p>The final level was drawn using tracing paper, masked to a photocopy of the squared level drawing, so that there was an accurate guide for where the platforms, walls and ceilings should be placed.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-263" title="Zoomed close up of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-01-300x166.jpg" alt="Zoomed close up of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-03.jpg" class="thickbox no_icon" rel="gallery-259" title="Zoomed close up 3 of a handdrawn platform game level by Peter McClory"><img class="aligncenter size-medium wp-image-265" title="Zoomed close up 3 of a handdrawn platform game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-drawn-level-zoom-03-300x166.jpg" alt="Zoomed close up 3 of a handdrawn platform game level by Peter McClory" width="300" height="166" /></a></p>
<p>The drawing was done starting at the top-right of the image, across and downwards, to minimise smudging.  The rough details were placed with 2B pencil, and then filled in with extra detail over the course of the drawing.</p>
<p><a  href="http://petermcclory.com/wp-content/uploads/2010/01/large-paraspud-level-stitched-draft.jpg" class="thickbox no_icon" rel="gallery-259" title="Complex hand drawn game level by Peter McClory"><img class="aligncenter size-medium wp-image-266" title="Complex hand drawn game level by Peter McClory" src="http://petermcclory.com/wp-content/uploads/2010/01/large-paraspud-level-stitched-draft-300x233.jpg" alt="Complex hand drawn game level by Peter McClory" width="300" height="233" /></a></p>
<p>I have got a playable demo of thifor and I&#8217;ll pop it on here shortly. In the meantime, <a  title="Hand drawn 2d art platform game demo" href="http://petermcclory.com/?p=333">here is a short video</a> of a different level from another post.</p>
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		<slash:comments>2</slash:comments>
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		<title>Halloween platform adventure game made over a weekend</title>
		<link>http://petermcclory.com/2010/10/halloween-platform-adventure-game-made-over-a-weekend/</link>
		<comments>http://petermcclory.com/2010/10/halloween-platform-adventure-game-made-over-a-weekend/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 21:12:42 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[game level]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[playable]]></category>

		<guid isPermaLink="false">http://petermcclory.com/?p=346</guid>
		<description><![CDATA[I spent last weekend and today putting together a short Halloween platform game.  Collect the pumpkins, sweets (candy), cupcakes and find the keys to open the doors of the castle.  Literally put together in 24 hours, and half of that time was spent drawing the game. Explore the infinite, quirky hand-drawn neon world at night [...]]]></description>
			<content:encoded><![CDATA[<p>I spent last weekend and today putting together a short Halloween platform game.  Collect the pumpkins, sweets (candy), cupcakes and find the keys to open the doors of the castle.  Literally put together in 24 hours, and half of that time was spent drawing the game.</p>
<p><code><iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="300" src="http://www.youtube.com/embed/vqyWAN-3R-Q?rel=0" frameborder="0"></iframe></code></p>
<p><span id="more-346"></span></p>
<div id="attachment_349" class="wp-caption aligncenter" style="width: 310px"><a  href="http://petermcclory.com/wp-content/uploads/2010/10/paraspud-halloween-01.png" class="thickbox no_icon" rel="gallery-346" title="Halloween Paraspud game screenshot 1"><img class="size-medium wp-image-349" title="Halloween Paraspud game screenshot 1" src="http://petermcclory.com/wp-content/uploads/2010/10/paraspud-halloween-01-300x155.png" alt="Halloween Paraspud game screenshot 1" width="300" height="155" /></a><p class="wp-caption-text">Halloween Paraspud game screenshot 1</p></div>
<div id="attachment_347" class="wp-caption aligncenter" style="width: 310px"><a  href="http://petermcclory.com/wp-content/uploads/2010/10/halloween-paraspud-02.png" class="thickbox no_icon" rel="gallery-346" title="Halloween Paraspud screenshot number 2"><img class="size-medium wp-image-347" title="Halloween Paraspud screenshot number 2" src="http://petermcclory.com/wp-content/uploads/2010/10/halloween-paraspud-02-300x156.png" alt="Halloween Paraspud screenshot number 2" width="300" height="156" /></a><p class="wp-caption-text">Halloween Paraspud screenshot number 2</p></div>
<p>Explore the infinite, quirky hand-drawn neon world at night time, collecting candy, pumpkins and cupcakes.  Once you have found all the pumpkins, the pumpkin key will be revealed, somewhere in the level, same goes for the cupcakes.  You must retrieve the right key to unlock one of the doors of the castle, where you will find whether you are &#8230;rubbish, MONSTROUS, or some creature of the night?</p>
<p>The music was created on my Korg Electribe EMX-1.</p>
<p>I&#8217;ll appreciate comments, good and bad.</p>
<p><a  title="Halloween Paraspud game 2010 by Peter McClory" href="http://www.kongregate.com/games/pmcclory/neon-halloween-castle-of-woe"><strong>Play my halloween hand drawn game free, here on Kongregate.</strong></a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Two hovering grassy islands joined by a rope bridge</title>
		<link>http://petermcclory.com/2010/01/two-hovering-grassy-islands-joined-by-a-rope-bridge/</link>
		<comments>http://petermcclory.com/2010/01/two-hovering-grassy-islands-joined-by-a-rope-bridge/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 17:46:54 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[rope bridge]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://petermcclory.com/two-hovering-grassy-islands-joined-by-a-rope-bridge</guid>
		<description><![CDATA[Two hovering grassy islands floating in the air, and held together by twisty trees and a small rope bridge.]]></description>
			<content:encoded><![CDATA[<div class="pp_item" align="center"><img src="http://static.pixelpipe.com/e415606c-2a68-4efa-b574-d2eb17c1d34e_b.jpg" style="max-width: 100%;" />
<p>Two hovering grassy islands floating in the air, and held together by twisty trees and a small rope bridge.</p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Drawing of twisted trees holding up grassy platforms</title>
		<link>http://petermcclory.com/2010/01/drawing-of-twisted-trees-holding-up-grassy-platforms/</link>
		<comments>http://petermcclory.com/2010/01/drawing-of-twisted-trees-holding-up-grassy-platforms/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 21:34:15 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[game level]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://petermcclory.com/drawing-of-twisted-trees-holding-up-grassy-platforms</guid>
		<description><![CDATA[Sketch of a hand drawn platform game level. Several small grass platforms are held up by a series of twisting trees. All the trees grow from the base of rocks and grass. Three striped blobs are perched on top of the upper most ledges.]]></description>
			<content:encoded><![CDATA[<div class="pp_item">
<p style="text-align: center;"><img class="aligncenter" style="max-width: 100%;" title="Drawing of twisted trees holding up grassy platforms by Peter McClory" src="http://static.pixelpipe.com/c47b42d6-f4a5-43dc-b28b-a7e225bccdfc_b.jpg" alt="" width="281" height="496" /></p>
<p style="text-align: left;">Sketch of a hand drawn platform game level.  Several small grass platforms are held up by a series of twisting trees.  All the trees grow from the base of rocks and grass.  Three striped blobs are perched on top of the upper most ledges.</p>
</div>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sketched drawing of an imaginary cave level and small castle turret on a grassy hill</title>
		<link>http://petermcclory.com/2010/01/drawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill/</link>
		<comments>http://petermcclory.com/2010/01/drawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 10:25:19 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://petermcclory.com/drawing-of-imaginary-cave-levels-and-castle-on-a-grassy-hill</guid>
		<description><![CDATA[Quick drawing for a conceptual game level in the platform game I am creating. The cave area is quite difficult for the player to reach, but they will be rewarded for getting there.]]></description>
			<content:encoded><![CDATA[<div class="pp_item"><img style="max-width: 100%;" src="http://static.pixelpipe.com/87b5fa4b-9089-4f7e-a2af-49fb795af7c3_b.jpg" alt="" /></p>
<p style="text-align: left;">Quick drawing for a conceptual game level in the platform game I am creating.  The cave area is quite difficult for the player to reach, but they will be rewarded for getting there.</p>
</div>
]]></content:encoded>
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