An untraditional creative journey

Peter is an artist and producer combining traditional arts and music with a variety of new technologies.

Early Milestones

Peter began his musical journey as a pianist and vocalist, going on to learn the violin from age 6. He went on to achieve Violin grade 6 at 13 years of age. He also studied drumming, tenor saxophone (up to grade 6), and both acoustic and electric guitar.

Between the ages of 15 and 18 he busked and performed gigs in Manchester, using a mix of instruments and analogue electronic music equipment.

1990s music home production equipment
Some of the early equipment included: a Zoom Studio 1201 for realtime reverb/echo/phaser and chorus effects; the Yamaha PSR-36 keyboard, DOS-based Octamed Tracker (for programming Drum tracks, samples and other sounds); a Fender Squier Stratocaster; a Tascam 4-track cassette recorder (414 Portastudio) for recording and mix-downs, and SoundForge for sample editing and mastering.

When he turned 19 he had already served up five public exhibitions of artwork, including the composition and production of original soundscapes. These were played through multiple speakers which accompanied his traditional art installations of 2D and 3D media.

Royal Academy of Arts London
Royal Academy of Arts, London.

By 21, he was showcasing a 3D crime scene tool at the Royal Academy of Arts Summer Exhibition in London. The SOCO training tool was coded whilst he was working in R&D at the Metropolitan police, during a University ‘sandwich’ year.

Diverse Experience

University-educated in the UK, Peter extended his experience in innovative future technologies as a university researcher and PhD-mentor. Specialisms included digital 3D-modelling, Motion Capture, and Virtual Reality technologies.

Peter managed and produced a variety of motion capture sessions for commercial, research and community projects.

After several years, he started a short series of ‘Treople’. This consisted of the fantasy tree creatures and ‘scenes’ in pencil and digital paint.

Old Tree Creature Drawing Process
Here’s the process I used to draw the first ‘Treople’. Scanned at roughly 1 hour intervals.

With strong support from Arts Council England, Peter moved to Florence, Italy, to study Classical Art, Anatomy and Atelier techniques. Whilst in Florence, he was chosen to work as one of only three official ‘I Madonnari’ (so-called because historically they recreated images of the Madonna). This entitled him to a licence for street painting on a brass-plated reserved space near to the Uffizi Gallery, (and next to Palazzo Vecchio).

Girl with a Pearl Earring - (Chalk on Stone), after Vermeer.
Peter McClory, one of the Madonnari in Florence, Italy. Girl with a Pearl Earring, after Vermeer (Chalk on Stone).

Following this inspiring stint in Italy, he moved to London and worked as a freelance media producer. Work included video editing, animation, illustration, web design, and game design.

Back to Digital

Working in a range of traditional and digital mediums, Peter founded a new company in 2008. Both technical and creative staff joined the team to help complete the increasing workload. Work has mainly focussed on web design and development for both national and international clients. Curve Agency continues to be a thriving business, supporting large sites for a diverse range of organisations.

Interactive Art & Music

Peter is currently working on more traditional art projects in pencil. He is also producing new music using a range of instruments including the amazing Prophet-6 and the Tempest drum machine. He is also combining art and music by coding interactive apps on mobile, tablet and VR devices at Nuada Studios.

Treople style hand drawn level for platform game
Commission for a hand drawn game level with grassy platforms, rocks, lava and twisting trees.

Future Horizons

Future personal projects include art installations in Augmented and Virtual Reality using Oculus technologies and an Omni, a virtual reality platform which enables users to physically walk, run, jump, and turn 360+ degrees around. Peter uses a combination of software tools including Unity3D to develop content for this exciting combination of hardware technologies.